<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>13</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Miguel A. Martínez-del-Amor</style></author><author><style face="normal" font="default" size="100%">Ignacio Pérez-Hurtado</style></author><author><style face="normal" font="default" size="100%">Mario J. Pérez-Jiménez</style></author><author><style face="normal" font="default" size="100%">José M. Cecilia</style></author><author><style face="normal" font="default" size="100%">Ginés D. Guerrero</style></author><author><style face="normal" font="default" size="100%">José M. García</style></author></authors><secondary-authors><author><style face="normal" font="default" size="100%">Gheorghe Paun</style></author><author><style face="normal" font="default" size="100%">Mario J. Pérez-Jiménez</style></author><author><style face="normal" font="default" size="100%">Agustín Riscos-Núñez</style></author></secondary-authors></contributors><titles><title><style face="normal" font="default" size="100%">Simulating active membrane systems using GPUs</style></title><secondary-title><style face="normal" font="default" size="100%">10th Workshop on Membrane Computing</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2009</style></year><pub-dates><date><style  face="normal" font="default" size="100%">24-27/08/2009</style></date></pub-dates></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://www.gcn.us.es/?q=procwmc10</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">Marpapublicidad</style></publisher><pub-location><style face="normal" font="default" size="100%">Curtea de Arges, Rumania</style></pub-location><pages><style face="normal" font="default" size="100%">369-384</style></pages><abstract><style face="normal" font="default" size="100%">Software development for cellular computing is growing up yielding new applications.
In this paper, we describe a simulator for the class of recognizer P systems
with active membranes, which exploits the massively parallel nature of P systems computations
by using GPUs (Graphics Processing Units). The newest generation of GPUs
provide a massively parallel framework to compute general purpose computations. We
present GPUs as an alternative to obtain better performance in the simulation of P
systems and we illustrate it by giving a solution to the N-Queens problem as an example.</style></abstract></record></records></xml>