<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>13</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Zylynn F. Bangalan</style></author><author><style face="normal" font="default" size="100%">Krizia A N. Soriano</style></author><author><style face="normal" font="default" size="100%">Richelle A.B. Juayong</style></author><author><style face="normal" font="default" size="100%">Francis G. Cabarle</style></author><author><style face="normal" font="default" size="100%">Henry N. Adorna</style></author><author><style face="normal" font="default" size="100%">Miguel A. Martínez-del-Amor</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">A GPU Simulation for Evolution-Communication P Systems with Energy Having no Antiport Rules</style></title><secondary-title><style face="normal" font="default" size="100%">Eleventh Brainstorming Week on Membrane Computing (11BWMC)</style></secondary-title><tertiary-title><style face="normal" font="default" size="100%">Proceedings of the Eleventh Brainstorming Week on Membrane Computing (11BWMC)</style></tertiary-title></titles><dates><year><style  face="normal" font="default" size="100%">2013</style></year><pub-dates><date><style  face="normal" font="default" size="100%">08/2013</style></date></pub-dates></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://www.gcn.us.es/files/11bwmc/25_bangalan_soriano.pdf</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">Fénix Editora</style></publisher><pub-location><style face="normal" font="default" size="100%">Sevilla, España</style></pub-location><pages><style face="normal" font="default" size="100%">25-50</style></pages><isbn><style face="normal" font="default" size="100%">978-84-940691-9-2</style></isbn><abstract><style face="normal" font="default" size="100%">Evolution-Communication P system with energy (ECPe systems) is a cell-
like variant P system which establishes a dependence between evolution and communi-
cation through special objects, called `energy,' produced during evolution and utilized
during communication. This paper presents our initial progress and eorts on the im-
plementation and simulation of ECPe systems using Graphics Processing Units (GPUs).
Our implementation uses matrix representation and operations presented in a previous
work. Specically, an implementation of computations on ECPe systems without antiport
rules is discussed.</style></abstract></record></records></xml>